Randi Thomas and Richard C. Davis
CSCW Notes:
Social, Organizational, & Spatial Considerations
(9/23/97)
Paper #1 (Randi Thomas):
Re-Place-ing Space: The Roles of Place and Space in Collaborative
Systems
Steve Harrison, Paul Dourish
Basic premise: Space Is The Opportunity; Place Is The Understood
Reality.
Complex forms:
- Space-less places:
- Examples: USENET news groups & Internet mailing lists.
- Different groups exhibit different notions of
place. For example,
are handled differently by the different groups --> since there are
different social norms, they are different places.
- For both there is no notion of space.
- Placeful navigation without physical space examples:
- Personal hotlists on WWW --> creates links from
anywhere to anywhere. There is no physical space analogy.
- Interest-matching systems --> place based
behavior without underlying space.
- Hybrid spaces: comprised of both physical and virtual space.
- Framed by the physical space, the virtual space and the
relationship between the two.
- Media spaces --> the space (connection) is
virtual, but the projections are real physical space.
- After a long time behavioral transformations take
place, for example:
- The office space is virtually shared not
physically shared. However the office was treated as if it was a
shared office space by everyone who came into the office.
- Media space is a balance between:
- Shared nature of audio space
- Translocated nature of the visual space
- Melding of virtual & physical space.
Conclusions:
- We should design interfaces based on spatial organizations BUT if
we embed placeness in spatial metaphors we can accidentally undermine
the very thing that makes place work such as:
- The shared understandings of appropriate use,
- The social interpretation of cues in the physical environment.
Questions and Points Raised during the discussion:
- Is the concept of "designing FOR place" a useful way to frame
thoughts for CSCW designers?
- What are some other examples of places that have no space at all?
- When is it appropriate to build space into a system and when does it go
too far? (How can designers think about it.)
- How much trade off should there be between geometry of space and
place? --> The best design keeps as free from constraints as is possible
while still being useful.
- If designs only try to emulate physical space, then they are
limited. Designs that do not do this can use the entire virtual world,
not just what is real!
- Since users appropriate space and define appropriateness, users
define the rules for different places and police inappropriate
behavior from others themselves. This function, therefore, does not
have to be built into the tool.
- Not all tools have to be built this way, but if you build a big
tool for lots of people, it is best (for success) to make it so that
people can appropriate it.
Paper #2 (Randi Thomas):
Learning From Notes: Organizational Issues In Groupware
Implementation
Wanda J. Orlikowski
Situation:
- Lotus Notes was introduced to a corporation.
- Author examined the introduction and early use of Notes.
Findings --> Acceptance was hampered by two things:
- Individuals didn't understand that the tools were
collaborative, they thought of them as single-user tools. This could
have been helped by
- Communicating the group value of Notes to all the
users,
- Training the users on how to use Notes and how
Notes could transform the way they did their work (i.e. that Notes
could be a MAJOR CHANGE for the organization because it is a firm
productivity tool.)
- The structure of the corporation influences how Notes is
used.
- Reward Systems --> Employees were rewarded for "billable
hours".
- There was no provision for them to spend
time learning Notes.
- They did not see Notes as a
client-related activity so it was less legitimate than client work.
- They were unwilling to spend personal
time learning Notes because they didn't see the value in doing so.
- Policies & Procedures --> Employees were cautious
using the tools because the tools made data more accessible, and no
policies existed to advise employees as to what kind of use was
acceptable/not acceptable. They were concerned with:
- Security,
- Who would have access to the info,
- Losing data,
- Personal liability,
- Embarassment,
- Responsibility.
- Culture --> Competition was fierce. Employees
fought for stature/promotions and therefore were not encouraged to
collaborate or share knowledge with their peers.
- Members feared loss of power, control,
prestige, and promotion opportunities if they shared their ideas, or
if their lack of knowledge or misinterpretations were made visible.
- However, the technologists, not being
subject to the competitive culture, used Notes to share their
knowledge and experience in order to aide them in conducting their
work of solving technical problems.
Recommendations:
- Communicate the value of tools before installing them
(concrete demonstrations of group applications was suggested).
- Ensure that propective users have an appropriate
understanding of the technology as a collective rather than a personal
tool.
- Make an effort to train users collectively to foster
joint understanding and expectations.
- Change the culture of the corporation if it conflicts
with tools. The tools can be inculcated:
- Top-down through training, communication,
leadership, and structural legitimation or,
- Bottom-up through support for local opportunities
and experimentation around the cooperation.
- Give time to members to use and experiment with the new
technology.
Points and Questions Raised during the discussion:
Paper #3 (Richard C. Davis):
Computer Systems and the Design of Organizational Interaction
Fernando Flores, Michael Graves, Brad Hartfield, and Terry Winograd
Major Points
- Theory
- Technology can change the way people think about what they do
- This will happen whether or not the designer thinks about it
- Implications for designers
- Designer brings their own perspective into design
- Design is evaluated by the consequences of the
designer's intervention into existing practices
- Design is better if you think about these consequenes
- Language
- The purpose of language - allows us to ACT together in
a common world
- Tools that help communication should be aware of this
structure.
- Tool can help users by teaching them to be structured
- System
- Structures messages as conversational moves
- Success depends on how others use system
- Can improve communication by structuring conversations
- Can make some users uncomfortable because everything is so
explicit
Points and Questions Raised during the discussion
- Is this concept of making software "orient" a user's way of thinking a
useful concept? Is it better to allow the user to use the system the way
THEY would want to? What structure is acceptable in what contexts?
- Does this system benefit the wrong people? E.G.Managers have no
problem determining people's "conversational moves" but the workers have
to think about it now.
- How should communication outide this system mesh with
communication within the system? Is the "free-form" message an
acceptable way to do this?
- The Coordinator:
- Should have been introduced gradually.
- Was possibly designed as an experiment in communicating.
- Only works in western type cultures where people are used
to speaking up.
- There was a problem with mixing things exterior to the
coordinator with things pertinent to the coordinator. It might work if
these two things were in balance.
- Was too constraining. There was an attempt to build too
much place into the tool without considering the need, culture, and
how it could be appropriated.
- If introduced properly, it may have had a better chance of
being accepted.
- Perhaps was designed so structured in order to support the
designers' ideas of how people should communicate rather than to satisfy
a real need.
- The designers could have done a better job if they had studied
past, classical anthropological research of space and how it relates to
language.
Compare and Contrast The Three Papers:
General:
- Does the concept of "building for place" tie together all the things we
talked about today? Is it a useful way to frame thought for CSCW
designers?
Papers #1 and #2
- People will embrace a place if it is pleasant and if they
are getting something of value from it (Paper #1). Since NOTES (Paper
#2) was shoved down the employees throats by management and didn't go
along with the lifestyle of billable hours within the corporation, it
was unpleasant and therefore people did not embrace it.
- The way that Notes was presented to the corporation and the fact
that no underpinning was given for bringing Notes into the
corporation, Notes was never given a chance to be appropriated by the
employees, and therefore the employees never defined place within the
Notes tool. This may be why it was not embraced. However, with time,
perhaps the employees would appropriate it and in so doing give it
place.
Papers #1 and #3
- It was not possible to appropriate ANY space into the employees
own place with the Coordinator because it was way too constraining.
- Was the above fact the reason the Coordinator wasn't more
successful? Perhaps success does not depend on appropriation as much
as it does on:
- Who will be using the tool.
- What the users' needs are and does the tool satisfy those
needs.
- How the tool is presented.
- Whether the users WANT to appropriate the tool or not.